The making of Rocket Ball using unreal editor – Part 2

Geek, Lighting Tech, Maker

The making of Rocket Ball using unreal editor – Part 2

So here are the plans for Today’s stream! we will be focusing on making the “Ball Spawner” and “Rocket Ball” assets.


Create basic static mesh
Create ball blueprint
  • Static mesh for Rocket Ball
  • Blueprint code for it to always go in a forward direction. 
  • variable for speed
  • variable for direction
  • code for impact on surface, Explosion, Destruction
Write blueprint to spawn ball, and set initial inertia. 
To Chat with me as I build Jpin my room on the following GameVox Server http://www.gamevox.com/FQTX-59A

No Comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.