The making of Rocket Ball using unreal editor – Part 2
So here are the plans for Today’s stream! we will be focusing on making the “Ball Spawner” and “Rocket Ball” assets.
Create basic static mesh
Create ball blueprint
- Static mesh for Rocket Ball
- Blueprint code for it to always go in a forward direction.
- variable for speed
- variable for direction
- code for impact on surface, Explosion, Destruction
Write blueprint to spawn ball, and set initial inertia.